Jun 03, 2006, 02:10 PM // 14:10
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#21
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Frost Gate Guardian
Join Date: Jan 2006
Guild: OhNo quitted too active gvg
Profession: W/E
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only matter which cuold make me sign this is charm+comfort animal. Yeah, ranger really shuold get pet allways with them or charm shuold be res skill also. And infact only monks play with 8 skills in gvg enviroment, others play 7+res signet (sometimes some permanent res skill). But If u are ranger and wanna get pet with u, u play with 5 skills :C
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Jun 03, 2006, 05:23 PM // 17:23
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#22
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Lion's Arch Merchant
Join Date: Sep 2005
Location: In my parent's basement
Profession: R/Mo
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sorry for being slightly off topic, but I agree with nadine, charm animal should be a res too. not heal, just res. there are other pet skills to heal, comfort is really only needed in emergency heal/res. but that new elite heal as one rocks for healing. Basically I just want to have room for one more skill when I'm using my pet. I don't like seeing charm sit there taking up a slot.
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Jun 03, 2006, 11:15 PM // 23:15
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#23
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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/no
I was jokin around in RA one day and me and some other guy thought that res signet should automatically be put into the 8th skill slot. Other than that, no.
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Jun 04, 2006, 12:21 AM // 00:21
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#24
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The Greatest
Join Date: Feb 2006
Profession: W/
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Maybe like the celestial skills, just not as powerful. A permanent skill based on your primary, and you can only use it once until you kill a boss.
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Jun 04, 2006, 01:42 AM // 01:42
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#25
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Jungle Guide
Join Date: Dec 2005
Profession: Mo/
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It should be a spot for rez sig.
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Jun 04, 2006, 05:33 AM // 05:33
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#26
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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no thanks. If the permanent 9th skill slot 'had' to be a res sig, then that will stop me from complaining at all the w/mo's who dont even bring res. The fact that they even use it is a different matter.
8 skills is plentiful, and as what Bahamut said, the current builds and builds that are created come with the knack that you only have 8 skills. Creating a 9th will bring about a wider variety of builds, but are otherwise unrequired.
For those of you who like to skim read, the following is the main guts of my post:
/notsigned
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Jun 04, 2006, 05:54 AM // 05:54
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#27
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Drunken Rangers [DR], Sig of Ultimate Doom [SiG]
Profession: W/
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I don't think Charm animal should take up a skillslot...I agree on that. Rest not for odvious reasons...however...more uses of the celesial signet skill would be cool
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Jun 04, 2006, 07:01 AM // 07:01
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#28
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Site Contributor
Join Date: Apr 2006
Location: Usa
Guild: TKC
Profession: N/
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/not signed
the obvious reason 55 monks(and i have 1)please give me 1 more slot bwah hahahahahahahaha
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Jun 04, 2006, 07:37 AM // 07:37
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#29
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hamonite anur ruk
Join Date: Jan 2006
Location: Echovald Forest
Guild: [PhD] Teh Academy
Profession: Me/A
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/signed.
I would like to have 8 skills as well as a hard rez slot, aside from it.
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Jun 04, 2006, 09:17 AM // 09:17
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#30
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Desert Nomad
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Quote:
Originally Posted by shardfenix
Characters used to have a ninth skill slot for a signet. They did away with it because it was too restrictive or unbalanced (imagine a monk nowadays with a res sig as skill 9).
/not signed
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And having 7 now is not restrictive?
/signed
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Jun 04, 2006, 09:23 AM // 09:23
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#31
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: True Cinema
Profession: W/
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/not signed.
if you add a 9th slot, you have to rework all the builds. And i cant be bothered.
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Jun 04, 2006, 09:27 AM // 09:27
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#32
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Academy Page
Join Date: Apr 2006
Guild: Asian Fanatics [AF]
Profession: A/Mo
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ha... ha... having charm animal as a mandatory skill would mean... constant pet death... which means... 8 second cooldowns...
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Jun 04, 2006, 09:29 AM // 09:29
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#33
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Desert Nomad
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Quote:
Originally Posted by Helll is for Heroes
/not signed.
if you add a 9th slot, you have to rework all the builds. And i cant be bothered.
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If you are too lazy that's your problem, besides you can feel free to ignore that 9th slot and carry on running your 8 skill builds.
/signed
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Jun 04, 2006, 09:35 AM // 09:35
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#34
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Useless idea. If you can add 1 more just because you want more space, why not add a dozen more?
This goes in the same files as raising the level cap. The no_idea file.
/not signed
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Jun 04, 2006, 09:39 AM // 09:39
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#35
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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The idea is tempting but I have to agree with all who are against this. It would throw the whole game into disarray. Anet knew what was doing when it set the skillbar on 8. And as said b4, they did try to make a temporary ninth and decided to remove it. What on earth makes you think that they would make a PERMANENT 9th?
/not signed
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Jun 04, 2006, 09:48 AM // 09:48
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#36
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: True Cinema
Profession: W/
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Quote:
Originally Posted by generik
If you are too lazy that's your problem, besides you can feel free to ignore that 9th slot and carry on running your 8 skill builds.
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no, ALL THE BUILDS will need to be heavily reworked to compensate.
No, its not my problem, its everyones problem. you chuck an extra slot in there, you throw all of PvP into disarray.
Anet gave us 8 slots for a reason, because that was enough.
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Jun 04, 2006, 09:56 AM // 09:56
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#37
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Frost Gate Guardian
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/notsigned, be creative if we want 9 slots and we get it then we want 10 slots
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Jun 04, 2006, 11:23 AM // 11:23
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#38
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Quote:
Originally Posted by generik
And having 7 now is not restrictive?
/signed
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correction, we have 8 skill slots :P
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Jun 04, 2006, 03:23 PM // 15:23
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#39
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Quote:
Originally Posted by zamial
the obvious reason 55 monks(and i have 1)please give me 1 more slot bwah hahahahahahahaha
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This thread is about a limited 9th skill, like res. The 55 monk build is a solo build, it wont even use that. But I agree with one of the earlier posters, its enough to have a permanent resurrection signet as a 9th skill. Because resurrection is the only skill that actually sacrifies a usefull slot 'just to be sure' (and how many times it happens that the remaining partymembers are just looking at each other telling they did not bring res? )
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Jun 04, 2006, 06:48 PM // 18:48
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#40
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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Quote:
Originally Posted by Pandora's box
This thread is about a limited 9th skill, like res. The 55 monk build is a solo build, it wont even use that. But I agree with one of the earlier posters, its enough to have a permanent resurrection signet as a 9th skill. Because resurrection is the only skill that actually sacrifies a usefull slot 'just to be sure' (and how many times it happens that the remaining partymembers are just looking at each other telling they did not bring res? )
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Actually, I think a 55hp monk that duals UW with a necromancer would love to bring res.....
Brother Gilburt
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